Applying power to a standard logic chip, SRAM, or EPROM, usually results in output pinstracking the applied voltage as it rises. Programmable logic attempts to emulate that behavior,but physics forbids perfect emulation, due to the device programmability. It requires care tospecify the pin behavior, because programmable parts encounter unknown variables – yourdesign and your power environment.
This document was developed under the Standard Hardware and Reliability Program (SHARP) TechnologyIndependent Representation of Electronic Products (TIREP) project. It is intended for use by VHSIC HardwareDescription Language (VHDL) design engineers and is offered as guidance for the development of VHDL modelswhich are compliant with the VHDL Data Item Description (DID DI-EGDS-80811) and which can be providedto manufacturing engineering personnel for the development of production data and the subsequent productionof hardware. Most VHDL modeling performed to date has been concentrated at either the component level orat the conceptual system level. The assembly and sub-assembly levels have been largely disregarded. Under theSHARP TIREP project, an attempt has been made to help close this gap. The TIREP models are based upon lowcomplexity Standard Electronic Modules (SEM) of the format A configuration. Although these modules are quitesimple, it is felt that the lessons learned offer guidance which can readily be applied to a wide range of assemblytypes and complexities.
The ROSETTA C++ library is a collection of C++ classes and routines that enable discernibility-based empirical modelling and data mining, developed as part of my dissertation. A brief presentation of the library can be found therein.
BISON-C: A one-dimensional transport and burnup calculation code with consideration of actinides and fission products
Auteur(s) / Author(s)
CETNAR J. (1) GRONEK P. (1)
Affiliation(s) du ou des auteurs / Author(s) Affiliation(s)
(1) University of Mining and Metallurgy, Faculty of Physics and Nuclear Techniques, 30 059 Cracow, POLOGNE
BISON-C: A one-dimensional transport and burnup calculation code with consideration of actinides and fission products
Auteur(s) / Author(s)
CETNAR J. (1) GRONEK P. (1)
Affiliation(s) du ou des auteurs / Author(s) Affiliation(s)
(1) University of Mining and Metallurgy, Faculty of Physics and Nuclear Techniques, 30 059 Cracow, POLOGNE
his paper provides a tutorial and survey of methods for parameterizing
surfaces with a view to applications in geometric modelling and computer graphics.
We gather various concepts from di® erential geometry which are relevant to surface
mapping and use them to understand the strengths and weaknesses of the many
methods for parameterizing piecewise linear surfaces and their relationship to one
another.
Advanced_modelling_in_finance_using_Excel_and_VBA(pdf) The book adopts a step-by-step approach to understanding the more sophisticated aspects of Excel macros and VBA programming, showing how these programming techniques can be used to model and manipulate financial data, as applied to equities, bonds and options. The book is essential for financial practitioners who need to develop their financial modelling skill sets as there is an increase in the need to analyse and develop ever more complex what if scenarios.
Programs in the irregular grid design package described in this manual are used to carry out five main functions:
verification and adjustment of coastline and bathymetric data
preparation of an irregular triangular depth grid covering the domain to be modelled
production of a preliminary irregular triangular model grid with nodes suitably positioned for accurate and efficient numerical modelling
interactive checking and editing, including trimming and joining, of model grid
display and plotting of model output.
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.