VC技術內幕第五版_English.The 6.0 release of Visual C++ shows Microsoft s continued focus on Internet technologies and COM, which are key components of the new Windows Distributed interNet Application architecture (DNA). In addition to supporting these platform initiatives, Visual C++ 6.0 also adds an amazing number of productivity-boosting features such as Edit And Continue, IntelliSense, AutoComplete, and code tips. These features take Visual C++ to a new level. We have tried to make sure that this book keeps you up to speed on the latest technologies being introduced into Visual C++.
OXCC is a multipass, interpreting C compiler with several language extensions. It generates an architecture Neutral Format (ANF) output and comes with a couple of example back ends. Programmers are expected to write additional back ends for their specific needs.
Introduction to GPS ToolKit Pro 1.0
GPS ToolKit Pro is an ActiveX object that makes it easy to add GPS support to any Visual Basic, Visual C++, Delphi, Excel, or scripting project that supports ActiveX controls. GPS data (including lat/lon, speed, course, altitude, and dozens of other datasets) can be accessed through GPS ToolKit s properties, and GPS ToolKit s multithreaded event-based architecture notifies your application when data has been updated, saving you from having to write messy polling routines.
很好的linux內核調試軟件 兼轅馬,沒有密碼。
The ia64 and ix86 directories contain versions of kdb prior to v2.0
(kdb version v2.0, not the kernel version). Older versions of kdb had
complete patches for each architecture it supported, each patch included
all the common kdb code. This format was awkward to maintain and use
for multiple platforms.
Starting with kdb v2.0 there is a common patch against each kernel which
contains all the architecture independent code plus separate architecture
dependent patches. Either use an old style (v1.8 or v1.9) kdb patch or
use a new style (v2.0) common patch plus the corresponding architecture
dependent patch.
MFC Black Book
Introduction:
Are you an MFC programmer? Good. There are two types of MFC programmers. What kind are you? The first kind are the good programmers who write programs that conform to the way MFC wants you to do things. The second bunch are wild-eyed anarchists who insist on getting things done their way. Me, I’m in the second group. If you are in the same boat (or would like to be) this book is for you.
This book won’t teach you MFC—not in the traditional sense. You should pick it up with a good understanding of basic MFC programming and a desire to do things differently. This isn’t a Scribble tutorial (although I will review some fundamentals in the first chapter). You will learn how to wring every drop from your MFC programs. You’ll discover how to use, abuse, and abandon the document/view architecture. If you’ve ever wanted custom archives, you’ll find that, too.
The J2000 codec was written in an effort to produce the cleanest and simplest implementation possible of the JPEG-2000 standard. We have put a particular emphasis on good architecture design and code simplicity, while at the same time providing an implementation as complete and efficient as possible. The source code for the codec is freely available for anyone to study or even for use in commercial programs. We hope that our open development process and our focus on clean, straightforward code will help make the J2000 codec become a reference implementation of the JPEG-2000 standard
這是06年4月剛剛完成的程序,從opencore.org下載而來。用vhdl語言描寫,以及matlab仿真,testbench,以及在xinlinx上的綜合。
The MDCT core is two dimensional discrete cosine transform implementation designed for use in compression systems like JPEG. architecture is based on parallel distributed arithmetic with butterfly computation.
Wavelets have widely been used in many signal and image processing applications. In this paper, a new
serial-parallel architecture for wavelet-based image compression is introduced. It is based on a 4-tap wavelet
transform, which is realised using some FIFO memory modules implementing a pixel-level pipeline
architecture to compress and decompress images. The real filter calculation over 4 · 4 window blocks is
done using a tree of carry save adders to ensure the high speed processing required for many applications.
The details of implementing both compressor and decompressor sub-systems are given. The primarily analysis
reveals that the proposed architecture, implemented using current VLSI technologies, can process a
video stream in real time.
關于FPGA流水線設計的論文
This work investigates the use of very deep pipelines for
implementing circuits in FPGAs, where each pipeline
stage is limited to a single FPGA logic element (LE). The
architecture and VHDL design of a parameterized integer
array multiplier is presented and also an IEEE 754
compliant 32-bit floating-point multiplier. We show how to
write VHDL cells that implement such approach, and how
the array multiplier architecture was adapted. Synthesis
and simulation were performed for Altera Apex20KE
devices, although the VHDL code should be portable to
other devices. For this family, a 16 bit integer multiplier
achieves a frequency of 266MHz, while the floating point
unit reaches 235MHz, performing 235 MFLOPS in an
FPGA. Additional cells are inserted to synchronize data,
what imposes significant area penalties. This and other
considerations to apply the technique in real designs are
also addressed.